Total War SHOGUN 2
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and establishing rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.
Total War SHOGUN 2
Shogun 2 is set in the Sengoku jidai, "the Warring States Period" (16th-century feudal Japan), in the aftermath of the Onin War. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the role of one of these warlords, with the goal of dominating other factions and claiming his rule over Japan. The base game features a total of nine playable factions, each with a unique starting position and different political and military strengths. There are also many non-playable factions in the game.
Agents too have a distinct and important role, too, although I admit that found the aggressive ninja to be far less use that others, such as a metsuke and monk, who have a positive effect in controlling your own territories. Offensive actions are relatively easy to come by and master, but a rebel army springing up in a lightly defended region is far more dangerous than any clan, when you've got your big armies at the frontiers of your realm. Keeping things together in a larger empire is also crucial when the current shogun finally decides to call you as the big enemy. This happens about half way into the campaign, and sees the other clans align with the Shogun against you. It's a good halt for any military momentum you might have built up. Where you might have been able to flatten the map in other Total War games, here you necessarily run into a greater challenge.
Total War: Shogun 2 is the seventh full installment in the popular Total War series of strategy games. Like its predecessors, it features a mixture of turn-based strategy on a campaign map and real-time tactical battles. As a sequel/remake of the very first game of the series, Shogun: Total War, the setting returns to Feudal Japan and the Sengoku Period of civil war. Starting in the 1540s, the player takes control of one of the powerful clans struggling for superiority in Japan, with the eventual goal of uniting Japan under a new shogunate.
Two expansion packs were produced, introducing new campaigns to the game. The first, Rise of the Samurai, is set during the Genpei War of the late 12th century, which led to the decline of the Chinese-influenced Imperial Court, the rise of the first shogunate and the dominance of the Samurai class in Japanese society. Unlike the basic game, the major clans are split among three families and the igniting event of the conflict will occur (Emperor Takakura is pressured to abdicate by the Taira and his toddler grandson Antoku is placed on the throne), setting off war between the three families and probably their aligned minor clans with them - the pressures of this war will create an emphasis on the usage of agents to aid your cause without even more fighting. The religion mechanic has been adapted to "influence" of the three major families which will be a core mechanic to deal with constantly, since Junsatsushi agents can convert provinces with a majority of influence aligned to your family without a fight - especially helpful with the war certainly occupying your troops elsewhere. 041b061a72